2011-05-15
Comic PDF
This a book cover in a complete version, you can find a full version on flickr webpage, which is on the right hand side of my blogspot page. The concept is all about global warming, the story is based on 2 boys as a main character, who is coming to teach the side effect of global warming as well they show some example of global warming starting from the past. We can call them "Jake and Jack" of course their name! Jake will lead us to the meaning of global warming, why is happening and he will gives an examples of side effect in a visualization form. He will guides the route "how to protect our world from the side effect of global warming." This digital comic book is holding with a full color version!
Final draft version
Rough storyboard (page selection)
Nose/Eye character design sketching
Cover sketching
Page 3
These are my rough sketching idea that I created by my imagination and reference from many sources. I try to find the best book cover so there is no time to think about it, the picture not nice or the idea is not clear, I have to try to list out the idea as much as I can so it will be easy to select from one of my sketch.
Page 2
Page 1
These are my rough sketching idea that I created by my imagination and reference from many sources. I try to find the best book cover so there is no time to think about it, the picture not nice or the idea is not clear, I have to try to list out the idea as much as I can so it will be easy to select from one of my sketch.
Page 2
Page 1
Brainstorming
I have generated my idea by drawing a mind mapping. It is the first step that I have done after evaluation the brief. Then I will select some of that from the list and working on it. As you know I have started with a creative thinking at the central then I break down into global warming, design, target audience, and brief. For each main part I have identified in much more detail on it. For example global warming, I have found the cause, the side effect, and the protection. these are only apart of the detail that I'm going to work on it!
What is climate change?
For this video clip is talking about the climate change. there are many reason why the climate has been change? This should be very useful to my PP2 project, I have found this video and took their idea to support my artwork
Interesting animation
I have found some interesting animation about how to stop global warming, which is quite helpful and give a new idea to create my own type style. There are many clues that may cause a global warming, which have been added in this animation.
PP2 Live Network Brief
The brief has been translated from Thai language, I have make a contact with my friends, who works in Thai company. The translated may not perfectly, but I have do my best. The brief said we would like you to create a comic book about global warming for children's age between 8-12 years old. The concept is teaching and showing an example of global warming which include how to solve the problem in a type of comic.
Six-Frame Panel Selection And Final Outcome
Final Outcome
Storyline: Resident Evil 2002 movie story is different from a video game. A virus has escaped in a secret facility called "The Hive," turning the staff into hungry zombies and releasing the mutated Lab "Animals" that they were studying. The complex computer shuts down the base to prevent infection. The parent corporation sends in an elite military unit, where they meet Alice, who is suffering from amnesia due to exposure to nerve gas. The military team must shut down the computer and get out, fighting their way past zombies, mutants, and the computer itself, before the virus escapes and infects the rest of the world. Alice must also come to terms with her slowly-returning memories.
Page 3
Page 2
Page 1
Storyline: Resident Evil 2002 movie story is different from a video game. A virus has escaped in a secret facility called "The Hive," turning the staff into hungry zombies and releasing the mutated Lab "Animals" that they were studying. The complex computer shuts down the base to prevent infection. The parent corporation sends in an elite military unit, where they meet Alice, who is suffering from amnesia due to exposure to nerve gas. The military team must shut down the computer and get out, fighting their way past zombies, mutants, and the computer itself, before the virus escapes and infects the rest of the world. Alice must also come to terms with her slowly-returning memories.
Page 3
Page 2
Page 1
Rough storyboard (full version)
Page 1
I have chosen the resident evil 2002 as my favorite film. The story is about the infection of T- Virus, the virus is escape from the umbrella corporation, everybody who got infection is turning to dead people like zombie! I may select some pages of storyboard as example to show the different camera angle principles. Then I will select six frame panel from a whole story and recreate into a final stage.
Page 2
page 8
I have chosen the resident evil 2002 as my favorite film. The story is about the infection of T- Virus, the virus is escape from the umbrella corporation, everybody who got infection is turning to dead people like zombie! I may select some pages of storyboard as example to show the different camera angle principles. Then I will select six frame panel from a whole story and recreate into a final stage.
Page 2
page 8
Rough sketch idea
I have used the principles of camera angle to support my sketching, but some of them are inspired from film and some I have re- imagine by my self.
The main character that I have sketched mostly in female form sometime mixed up with a male form. my imagination mostly is coming from a film and video games so I may use some sketch in the six frame panel comic.
Listing keywords & comic book design
Foreword comic book design
in my experience, good design and creativity usually stem from limitation and constraint. once the boundaries are set, it becomes easier to focus on and resolve specific problems
As the saying goes-it's harder to park in an empty parking lot.
For a medium that deals primarily in expansive, larger-than-life scenarios and vistas, it's ironic that the comics medium has always been constrained by limitations of space like few others.
Pushed by the economics of publishing to a marginal status on the newsstand or magazine shelf, comics have traditionally enjoyed scant real estate from which to tout their wares; their covers becoming-of necessity-miniature masterpieces of attention-grabbing design. There's no time for subtlety when you're the runt of the litter.
And even once the reader has been persuaded to buy the comic and open its cover, space is still at a premium, its scarcity now dictated by the nature of the medium. Each panel of a comics narrative competes with its neighbor for space and impact and ti is the successful resolution of this conflict that makes for a good comic book page.
Furthermore, within each individual panel, elements are in contention and need to be carefully resolved and related. It's always seemed to me that where and what size you draw something is more important than how you draw it, as far as narrative is concerned.
It's also surprisingly easy to lose sight of the fact that narrative is what comics are all about. Anything that impedes the flow of the story or unnecessarily calls attention to itself should be excised or adjusted. Great draftsmanship is wonderful until you notice it, or-put another way- the effect is always more important than the means.
which is fortunate, because the means have usually been pretty elementary when it comes to comics. simple line-cut printing technology using crudely applied color separations has been the norm for much of the history of the medium, with text elements usually added by hand rather than typesetting. paradoxically, this has given comics much of their appeal; the sense of informality that connects so directly with the reader.
Even today, when the computer has become as ubiquitous a tool as the sable brush, the dip pen, and the scalpel in the production of comics, the challenge is still the same; grab the reader's attention and then keep it.
This book should go a long way in identifying the problems and solutions inherent in doing just that. Happily, it is, in itself, an example of good publication design. The fact that you're reading this introduction means that this book's grabbed you attention the content you're about to encounter should have no problem in keeping it.
as a lifelong student of the medium, I can tell you that in a crowded field of instructional books, this volume is unique and indispensable in addressing an aspect of comics previously only mentioned in passing.
May all your creative parking lots have one perfect space left for you.
Dave Gibbons
Keywords
As what the brief said re-imagine your favorite film into a form of comic, within six frame panel.
so I try to list some keywords, which might be related to the brief such as pretty, weapon, villain, human, hero,
danger, female and so on. Then I will choose some of them and find a film, which is related to the words.
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